Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
---|---|
Advances to: | Steppe Flanker Steppe Striker |
Cost: | 15 |
HP: | 26 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Steppe Hunter |
Abilities: |
knife blade | 3 - 2 melee | ||
harpoon pierce | 4 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Continental | 1 | 30% |
Deep Water | 99 | 20% |
Forest | 1 | 60% |
Hills | 1 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 40% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
não | 1 | 40% |